Topic: Games You Recently Beat?

Posts 1,701 to 1,709 of 1,709


@Xyphon22 I happened to do the less exciting route first. I didn't like the game that much at first because the tone was so different from what I expected. But I did really like Moma who was a prominent character on that route but who barely appeared in the other ones. But that made it even sweeter when he finally came back in the final stretch. He's a lovable goofball.

I programmed a simple tool that copies all Switch screenshots from an SD card and places them to folders according to the game:

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD


@Late Yeah, I was super excited after my first play because it was so good, but apparently I just happened to choose one of the best paths first because it went downhill for awhile after, but at least it picked up. I did like Moma, too. I think my biggest wish is I would have liked to see Mizuki fleshed out more. I suppose her personality was realistic given her circumstances, but she had the potential to be so much more. And some background as to why she was so incredible in that one respect that I won't spoil for those who haven't played it would have been nice.


Switch Friend Code: SW-6252-6704-9514 | 3DS Friend Code: 5069-3937-8083


Ori and the Blind Forest (Switch)

This game was a fun, immersive, melancholic Metroidvania. I finished it last weekend but decided to leave the write-up for a later time. Plus, I replayed the impactful ending yesterday evening as a refresher.


  • Ori is one of the most beautiful platformers that I've played. In terms of visuals, it stands up there with other recent masterpieces like SteamWorld Dig 2 and Donkey Kong Country: Tropical Freeze. It holds up well in both docked and handheld mode, in my opinion.
  • The musical score is one of the best that I've heard in recent memory. I'll certainly be seeking out some of the pieces to listen to while at work and otherwise.
  • This game is excellent at telling a story with little text. It primarily conveys its tale through the actions of characters, the music, and environmental cues. It's a touching, if melancholic, tale.
  • Exploration in this game is beneficial and rewarding. The player can discover extra power-ups and shortcuts in this way.
  • Combat is pretty simple and intuitive. Ori doesn't technically fight; it's all done by your partner and guide Sein.
  • The skill trees are useful and fun to mess around with. If the player is persistent in their exploration and with dispatching enemies, they can fill in every single one.
  • While challenging, the game rarely felt unfair. I admittedly played on the Easy difficulty as I didn't want to deal with the extra stress of managing a limited number of lives. You will die. A lot.
  • There's some light puzzle solving in some cases, usually with environmental obstacles and hazards. Many areas of the game are well-crafted indeed.


  • The controls are pretty fluid for the most part and are (mostly) intuitive. The only minor issue I had was the added amount of buttons used as you picked up more upgrades for Ori. This makes sense, but there were a few times where I sent Ori to her death by activating the wrong combination of actions.


  • The game takes a while to load the selected save, even in docked mode. Thankfully this doesn't happen after each death. It isn't a dealbreaker, but the load time is significant.

Ori and the Blind Forest is a wonderful, beautifully crafted Metroidvania title that is definitely worth your time. It's challenging, but not unfairly so. Moon Studios deserves a pat on the back for their hard work. Microsoft deserves a salute for allowing the title to even make the Switch. I hope that Ori and the Will of the Wisps also comes over with time. If not, I may be forced to get the game on PC.

Currently playing: Link's Awakening (Switch), WarioWare Gold

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night


I recently completed Super Monkey Ball: Banana Blitz HD (Switch), an HD remaster of a Wii era title.
Ready to go on adventure!


  • A marble maze/obstacle style platformer, most levels see you tilting the stage around with the right analogue stick in order to guide a monkey (within a ball) to the end goal, avoiding obstacles & collecting bananas while trying not to fall off, all under a strict time limit. While simply getting through a level is one thing (and even this can become a challenge starting in the second half), real masochists can try to beat their high scores by shaving seconds off their best times & trying to collect all the bananas in a level (bundles of them are often just off the beaten path on perilous detours), the latter of which I wouldn't even dream of doing outside of the first few worlds.
    An example of the kind of level you'll have to tightrope your way through in the post game.
  • There are two other types of levels, bonus levels (of which one exists in all 10 worlds, about halfway through), and boss levels (one of which caps off each of the 8 main game worlds). Bonus levels aren't all that much different from regular types, and see you trying to collect all bananas within them before time runs out or you fall off (there's no end goal other than collecting all the bananas, and you move on to the next level no matter whether or not you succeed).
  • Next up are the boss levels which see you fighting bosses most often in arena style showdowns. Your goal in these is to avoid their attacks as to not be knocked off the platform (make sure you don't fall off on your own as well!), until you get the chance to hit their telegraphed weak point. These can be really tough for a variety of reasons, such as the fact that they often eschew the "3 hit rule" most other 3D platformer bosses live or die by (instead usually taking 4-6 hits to beat, usually changing their tactics either halfway through or after each hit they take), combined with the fact one good hit is all it can take to knock you out (and make you start over), and the fact that the game isn't really designed around such fights at all. You don't have any control over the camera, and while this isn't much of an issue in the rest of the game where you're mostly moving forward all the time (the camera is set to turn towards whatever direction you're moving), it can be an issue with these arena style fights (though a couple regular levels in the first world have a similar setup, seemingly as a bit of a tutorial to help you get to grips with them). One exception is the 4th world boss, which takes on the form of the level itself (you just need to survive a gauntlet and reach it's weak point on it's head) and gameplay wise fits the rest of the game much better. Needless to say, these are very hit & miss in terms of their difficulty.
    A couple of cutscene images of the thematically appropriate 4th world boss (while they appear mostly barren here, there are obstacles on each of it's segments you must clear/avoid during gameplay itself to reach it's head).
  • Outside of the main game there are 10 minigames to try out. The only ones I tried out are "Monkey Target", which sees you trying to glide as far as you can and land in the middle of a bull's eye, and one that was a scrolling shmup. They are decent enough, and although you may get more out of them if you have others to play with, you won't last more than 2 or 3 rounds by yourself.
  • There are six different monkeys to play as (they each have different stats for speed, weight, etc.), as well as Sonic the Hedgehog, who is new for this release and is unlocked after clearing the 8 main worlds (bananas are replaced with rings when playing as him), though he can't be used in the minigames.
  • The biggest change compared to the Wii release (other than the addition of Sonic & the HD resolution), is the fact that it now controls with an analogue stick rather than motion controls (I haven't played the original, but from what I've heard this makes this the better playing version, although much easier than other entries because levels were designed with the looser motion controls in mind, though I personally still found it to be one of the toughest platformers I've played on Switch, and gave up about halfway through the second post game world). Other than that the two post game worlds now simply unlock consecutively after clearing the world before them (in the Wii version they were unlocked after the seemingly impossible task of clearing all the main worlds without using a continue), and it lacks 40 extra minigames the Wii version had (probably were designed around Wii waggle and couldn't be translated well or meaningfully without them).


  • It has many different world themes, from jungles, ghost ships, outer space, and more, and it's mix of a bright & colorful pallet, and catchy arcade style tunes, means that you can't get too upset with it, even if your on your 40th or 50th attempt to clear a level.
    Various shots of levels, I even included a Sonic shot.
  • The theme song (I think BANANA~NA Love) is upbeat & irresistibly catchy (more than once I lingered on the title screen to give it a listen).
  • Being a remaster of a Wii game, it's not a surprise to say I noticed no performance issues whatsoever. It's a great port.


  • These sorts of games usually don't have much story, and that's the same here. It starts out with a pirate gorilla stealing a bundle of golden bananas, and while you take one back with each boss you defeat (with the aforementioned ape being the final one), there isn't any sort of theming tying them together, with few of them being monkeys/apes (half, if a yeti counts), and even less being pirates. It's really not an issue, though, though strong theming always makes these things better.


  • This was a pretty fun, albeit tough experience. It may be easier compared to the rest of the series (as many claim, though I can't confirm), but taken on it's own it can still be a stiff challenge, and one of the toughest I've had on Switch. And even though it has it's rough edges (such as the bosses), a bucketload of charm keeps it from feeling too irritating.
    The end to an exciting journey.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)


I finally finished Breath of the Wild last week. I've had it since launch, but since my tradition with Zelda games is to make sure I do everything, it took quite a while to actually get to the finish line this time around given the amount of content in BotW. Upgrading all the armor was very tedious due to the number of Star Fragments needed, so that kinda put me off and made me stop playing for a while. But I gradually started farming 3 fragments per day, and eventually I chipped my way down.

Overall I loved this game (no surprise there)! Felt very emotional at the end. Not really because of the story or anything, but just knowing that after investing so much time into this world (310+ hours) there is nothing left to do, it's kind of sad saying goodbye. I'll probably have to start Link's Awakening soon, haha!

I also beat the adventure mode of Smash Ultimate, but full disclosure, I just set the difficulty to very easy and plowed through it. Even then it still took forever. I guess I'm just not a huge fan of the adventure mode aspects of Smash, even in the other games. I'm really dreading the idea of trying to get all of the spirits. Are there and cheap/easy ways to just grind all of them out? I'm not above abusing some cheesy strategy, haha!

Finally for a smaller game, I beat Agent A: A Puzzle in Disguise with my wife. She's not really a gamer, but she enjoys those types of games, so it was fun working through the puzzles together with her. For like a buck or two on sale, I was pretty happy with how that game turned out.



Recently finished Cuphead & Luigi's Mansion 3. Cuphead was great, looked, and sounded great to beginning to end. Challenging but beating a boss that's been kicking your teeth in for the past 10 minutes is hugely satisfying! Would recommend if you have the patience for these type of games.

I am going to put this on the table right off the bat. Luigi's Mansion 3 is one of the best looking Switch games out there. It looks so incredible that it just oozes charm and personality in every room. The developers put a lot of love into this game, and I applaud them for it. But, like I every game out there it has flaws the controls are very clunky at times, especially when you have to aim to shoot the plunger manually, which is awful, everything else is fine. Also, the game is relatively straightforward. I didn't expect Dark Souls level difficulty, but I expected some challenges, rarely died (except on a dumb water boss). Another thing, money is virtually useless in this game, there is no reason to collect any of it except to buy items to help you find hidden objects. That's it; the game is great just has flaws.

I've died, there is no more me.

If it's bitter at the start, then it's sweeter in the end.

I'm reading Roadside Picnic & The second novel of The Saga of Tanya The Evil. Also, patiently waiting for issue 10 of The Saga of Tanya The Evil.

Switch Friend Code: SW-5827-3728-4676 | 3DS Friend Code: 3738-0822-0742


The first Ratchet and Clank game. It was kinda fun and frustrating at the same time.

My main issue with this one is how far away checkpoints can be from each other. Sometimes there's long sections where there are lots and lots of enemies and if you die (sometimes close to the next checkpoint, aaaaaa), you have to kill them all over again.

In this one, you can't upgrade weapons by killing enemies, so in some sections it's less time (and ammo) consuming to rush and try to avoid them all until you reach the next checkpoint. Since what you get from enemies are bolts, which can be found pretty much everywhere.

This blue eye perceives all things conjoined. The past, the future, and the present. Everything flows and all is connected. This eye is not merely seen reality. It is touching the truth. Open the eye of truth... There is nothing to fear.

PSN: mrgomes2004


I finished up New Super Lucky's Tale last night. I mostly 100%ed it. I got all of the collectibles in the levels, but since I almost always did it first try I didn't collect enough coins to buy all of the costumes, but I have no intention of going back just to do that. Difficulty picked up slightly on the final boss and the platforming levels of the bonus world, so an overall really good game.


Switch Friend Code: SW-6252-6704-9514 | 3DS Friend Code: 5069-3937-8083


Finally finished Golf Story, being on lockdown has made me gone back and finish some games that I have been meaning too. Overall I enjoyed my time with this one. It's a charming game and one that shouldn't be missed, definitely a must play for the Switch even if you're not a huge fan of golf like me. Now I just need to wait for Sports Story.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311


Please login or sign up to reply to this topic